Postjam updates
Hi! I wanted to share what we've been working on after the jam ended. We wanted to polish the game a bit, and include some of the features that didn't make it into the jam version.
We already have lots of changes implemented, so you can expect an update pretty soon, but we're waiting for the voting period to properly finish. These are some of the changes you can expect:
- Graphical updates to the three levels, with new decoration assets, textures, lighting and particles.
-Proper menu screens, and a small intro cutscene
-More sword animations, talking, yelling, getting angrier, etc...
-Better combat, with improved AI. It will feel more fair and interesting.
-A new command to Parry enemy attacks
And surely more things I just don't remember. This game was really fun to develop, but we still have some more features we want to try out.
Let us know what you think in the comments!
Get Laggy Bones
Laggy Bones
Play as a pissed off cursed sword and command your skeleton minion in a first person dungeon exploration game
Status | Released |
Authors | Maikel Ortega, Enrique Colinet "Baxayaun", sergeeo, MaralbaArt |
Genre | Action |
Tags | First-Person, first-person-shouter, necromancer, Skeletons, Swords |
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